Saturday, September 10, 2016

Make WoT Great Again

World of Tanks is a fantastic game, with overall great mechanics and a perfect design to combat cheating in any kind of professional scene. However, a professional scene has been hard to come by, due to the game's demographics and how the pro games are formatted compared to the game played by an everyday person. The game definitely needs a spark to draw more players back into the game, as well as creating a sort of "end game" content for experienced players that have unlocked many of the trees.

The Esports side of the game has at least been handed off to a competitive company (ESL) and employs professional casters that creates a very good viewing experience (although there can be some kinks, it is overall good). This side of World of Tanks is very important because a trhiving competitive scene generally drives a game to become better and attracts a large number of new players. This is especially important on NA because of our impressive Esports scene in other games, such as CS:GO. They need to create an option in the game, in order to expand the game modes, to include a ranked matchmaker that includes a 7v7 format that has a certain season that you can generate points and therefore earn rewards, ingame or otherwise. This would function much like the Faceit.com system, but would encourage people who are less proactive about playing against better players, and would create a new type of competitive play as well as a good feeder to get into Gold/Silver League.

World of Tanks also needs a way for the developers to make more money, as to focus on creating real content, instead of just pointless premium tanks that have no place in the game anyway. They need to introduce an ingame economy, based upon real money or Gold, that revolves around buying and selling tank skin modifications. This needs to occur after WoT mod support is finally gone as they are adding more choice of interface each patch. These skins could come as random drops to players, and would bring back people into the community if these skins are interesting or aesthetically pleasing in any way. This would bring a constant revenue to WG through a taxation system if real money is used, or just having them be worth Gold, forcing players to spend money on the game. These skins could not give any bonus to gameplay, but be purely cosmetic, much like skins in CS:GO or mounts in World of Warcraft (premium mounts exist).

Finally, World of Tanks needs to introduce more tanks into the game, after they release the Swedish Line. There are plenty of candidates, such as the Polish, Chinese/Japanese Tank Destroyers, other Swedish lines as outlined by SP15, other Czechoslovakian lines, outlined by Silent Stalker, bringing in armored cars (as hinted at by convoy mode) or vehicles specifically with hydraulic/pneumatic suspension, etc. This brings about 5+ full lines that are easily implemented along with numerous extra routes to go in already existing lines such as the E 10 tank from Germany being a counterpart/upgrade to the Hetzer. This would certainly draw more people back into the game and create more revenue for WG and therefore create time for development and balance.

World of Tanks could use some work, but Wargaming needs to follow steps to bring in a playerbase so that they can actually use their revenue to perfect their game. These are just ideas remember, tweak them in any way you want, but these seem to have worked in the past/in other games.


-Spirtwalker

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